﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace FUSE
{
    /// <summary>
    /// This is a GameComponent that reps. the help scene
    /// </summary>
    public class HelpScene : GameScene
    {
        public HelpScene(Game1 game, Texture2D textureBack, Texture2D textureFront)
            : base(game)
        {
            //The background image that is to be displayed stretched so that the foreground image does not distort
            Components.Add(new ImageComponent(game, textureBack, ImageComponent.DrawMode.Stretch));
            //The non-distorted, centered, foreground image
            Components.Add(new ImageComponent(game, textureFront, ImageComponent.DrawMode.Center));
        }
    }
}
